Reading INI in .Net
I've been programming for a while, not as long as some out there, but for a while. I have programs/code that I've written that has spanned from QBasic to C to Java to, well, you name it really. With each language you gain some things and lose some things. And if you switch platforms, you're definitely getting different libraries, etc... Now that I'm primarily on C#, I have to deal with the lose of a decent built in INI file reader/writer. In C++ (assuming you're on windows), you just call GetPrivateProfileString and I was good to go. In .Net, there's nothing.
It makes perfect sense that there wouldn't be anything in .Net for reading from or writing to an INI file:
They want you to use XML (which you should be doing)
Use XML already!
But you may run into situations where you need to read an INI file to move over settings. In these instances you're going to have to read it in yourself... Or use this class that I've created... The choice is yours really:
/\*
Copyright (c) 2010 <a href="http://www.gutgames.com">James Craig</a>
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furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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#region Usings
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using Utilities.IO;
#endregion
namespace Utilities.FileFormats.INI
{
/// <summary>
/// Class for helping with INI files
/// </summary>
public class INI
{
#region Constructor
/// <summary>
/// Constructor
/// </summary>
public INI()
{
LoadFile();
}
/// <summary>
/// Constructor
/// </summary>
/// <param name="FileName">Name of the file</param>
public INI(string FileName)
{
this.FileName = FileName;
LoadFile();
}
#endregion
#region Public Functions
/// <summary>
/// Writes a change to an INI file
/// </summary>
/// <param name="Section">Section</param>
/// <param name="Key">Key</param>
/// <param name="Value">Value</param>
public void WriteToINI(string Section, string Key, string Value)
{
if (\_FileContents.Keys.Contains(Section))
{
if (\_FileContents\[Section\].Keys.Contains(Key))
{
\_FileContents\[Section\]\[Key\] = Value;
}
else
{
\_FileContents\[Section\].Add(Key, Value);
}
}
else
{
Dictionary<string, string\> TempDictionary = new Dictionary<string, string\>();
TempDictionary.Add(Key, Value);
\_FileContents.Add(Section, TempDictionary);
}
WriteFile();
}
/// <summary>
/// Reads a value from an INI file
/// </summary>
/// <param name="Section">Section</param>
/// <param name="Key">Key</param>
/// <param name="DefaultValue">Default value if it does not exist</param>
public string ReadFromINI(string Section, string Key, string DefaultValue)
{
if (\_FileContents.Keys.Contains(Section))
{
if (\_FileContents\[Section\].Keys.Contains(Key))
{
return \_FileContents\[Section\]\[Key\];
}
}
return DefaultValue;
}
/// <summary>
/// Returns an XML representation of the INI file
/// </summary>
/// <returns>An XML representation of the INI file</returns>
public string ToXML()
{
if (string.IsNullOrEmpty(this.FileName))
return "<?xml version=\\"1.0\\" encoding=\\"utf-8\\"?>\\r\\n<INI>\\r\\n</INI>";
StringBuilder Builder = new StringBuilder();
Builder.Append("<?xml version=\\"1.0\\" encoding=\\"utf-8\\"?>\\r\\n");
Builder.Append("<INI>\\r\\n");
foreach (string Header in \_FileContents.Keys)
{
Builder.Append("<section name=\\"" + Header + "\\">\\r\\n");
foreach (string Key in \_FileContents\[Header\].Keys)
{
Builder.Append("<key name=\\"" + Key + "\\">" + \_FileContents\[Header\]\[Key\] + "</key>\\r\\n");
}
Builder.Append("</section>\\r\\n");
}
Builder.Append("</INI>");
return Builder.ToString();
}
#endregion
#region Private Functions
/// <summary>
/// Writes the INI information to a file
/// </summary>
private void WriteFile()
{
if (string.IsNullOrEmpty(this.FileName))
return;
StringBuilder Builder = new StringBuilder();
foreach (string Header in \_FileContents.Keys)
{
Builder.Append("\[" + Header + "\]\\r\\n");
foreach (string Key in \_FileContents\[Header\].Keys)
{
Builder.Append(Key + "=" + \_FileContents\[Header\]\[Key\] + "\\r\\n");
}
}
FileManager.SaveFile(Builder.ToString(), FileName);
}
/// <summary>
/// Loads an INI file
/// </summary>
private void LoadFile()
{
\_FileContents = new Dictionary<string, Dictionary<string, string\>>();
if (string.IsNullOrEmpty(this.FileName))
return;
string Contents = FileManager.GetFileContents(FileName);
Regex Section = new Regex("\[" + Regex.Escape(" ") + "\\t\]\*" + Regex.Escape("\[") + ".\*" + Regex.Escape("\]\\r\\n"));
string\[\] Sections = Section.Split(Contents);
MatchCollection SectionHeaders = Section.Matches(Contents);
int Counter = 1;
foreach (Match SectionHeader in SectionHeaders)
{
string\[\] Splitter = { "\\r\\n" };
string\[\] Splitter2 = { "=" };
string\[\] Items = Sections\[Counter\].Split(Splitter, StringSplitOptions.RemoveEmptyEntries);
Dictionary<string, string\> SectionValues = new Dictionary<string, string\>();
foreach (string Item in Items)
{
SectionValues.Add(Item.Split(Splitter2, StringSplitOptions.None)\[0\], Item.Split(Splitter2, StringSplitOptions.None)\[1\]);
}
\_FileContents.Add(SectionHeader.Value.Replace("\[", "").Replace("\]\\r\\n", ""), SectionValues);
++Counter;
}
}
#endregion
#region Properties
/// <summary>
/// Name of the file
/// </summary>
public string FileName
{
get { return \_FileName; }
set { \_FileName = value; LoadFile(); }
}
private Dictionary<string, Dictionary<string, string\>> FileContents
{
get { return \_FileContents; }
set { \_FileContents = value; }
}
private string \_FileName = string.Empty;
private Dictionary<string, Dictionary<string, string\>> \_FileContents = null;
#endregion
}
}
I've commented the class. All it really does is parses the file, finding each section, key, and value and holds it in a Dictionary object (which contains the section header and another dictionary containing the key/value pairs). It even writes the file out if you need or puts it into an XML format if you'd like to parse that instead. Anyway, I hope this helps out someone. So give it a try, leave feedback, and happy coding.
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